Like most other conglomerate mysteries, the above title means nothing. However, as an improvement on a known principle it may pass. Use it after you are through with your Si
Stebbins stuff and then cut out deck so deuce of clubs is on top. False shuffle and as you tell them you need a few mixed cards, run through deck face down, throwing out in a face down pile the 1st 8th, 13th, 16th, 22nd and 26th. These numbers, as you notice, are very easy to learn.
Without ever looking at the cards you pick up and deal the six on table in pile, counting them, and do this to reverse their order. Now hold up the six in a fan and ask person to merely think of one. He does so you fan together, hand him the cards in a bunch and ask him to stick them in deck together. You start running deck and have him insert packet below the ninth card from top.
If you want to you can have a bridge between the bottom nine and deck and pass to top after replacing the six. False shuffle and cut and show off your dexterity but don't mix the cards. Hand him deck and ask him to name card he thought of. When he does so, have him deal cards singly on your palm and you spell out the card and the card bearing last letter is turned over and found correct. At this time you step back to give air to the people who have fainted from surprise at you being correct. I can't explain it here but try it and see if it works. 10, 2, 7, 9, 5, Q, 4, A, 6, J set-up. The six cards used in this effect are: 2C, AH, 7C, 3H, 4D.)
(Annemann - Buried Treasure)