Like most other conglomerate mysteries, the above title means nothing. However, as an improvement on a known principle it may pass. Use it after you are through with your Si
Stebbins stuff and then cut out deck so deuce of clubs is on top. False shuffle and as you tell them you need a few mixed cards, run through deck face down, throwing out in a face down pile the 1st 8th, 13th, 16th, 22nd and 26th. These numbers, as you notice, are very easy to learn.
Without ever looking at the cards you pick up and deal the six on table in pile, counting them, and do this to reverse their order. Now hold up the six in a fan and ask person to merely think of one. He does so you fan together, hand him the cards in a bunch and ask him to stick them in deck together. You start running deck and have him insert packet below the ninth card from top.
If you want to you can have a bridge between the bottom nine and deck and pass to top after replacing the six. False shuffle and cut and show off your dexterity but don't mix the cards. Hand him deck and ask him to name card he thought of. When he does so, have him deal cards singly on your palm and you spell out the card and the card bearing last letter is turned over and found correct. At this time you step back to give air to the people who have fainted from surprise at you being correct. I can't explain it here but try it and see if it works. 10, 2, 7, 9, 5, Q, 4, A, 6, J set-up. The six cards used in this effect are: 2C, AH, 7C, 3H, 4D.)
(Annemann - Buried Treasure)
Showing posts with label Card Magic. Show all posts
Showing posts with label Card Magic. Show all posts
Tuesday, May 20, 2008
Monday, May 19, 2008
No Title At All
I haven't the time to figure out suitable titles. The effect is what counts. And this is one that will puzzle not a few wise ones. Make up a 52-card deck with two sets of 26 cards all alike and stack the deck with them alternately throughout, first one and then the other. Cut deck several times and then lay face down on table after noting bottom card so that you know what is on top. We shall say 3S and 6H repeated through deck. Now ask someone to step up and cut the deck into two piles, that is, cut off a portion; he then takes up the top card of lower half and notes it. Another person steps up and takes the next card and notes it. Now have second person replace his and then first person who puts top half of deck back on cards and squares them, and gives deck several cuts.
Now you know the two cards that they have looked at but you don't know which is which, so try this subtle way: Say that if the two cards are of opposite colors, the red must be found before the black and if the same color, the highest card must be found first. Ask which gentleman is first and thus you know he must have the red card, or the 6H! Simple? You are holding deck which you false shuffle and cut several times until a black card is on bottom which tells you the red card is on top and every odd card through deck.
Start dealing a card at a time onto table face down (of course) and count them to yourself. You have told man (who had red card) to stop you at any time after you dealt a card. Now when he stops you, if you have just dealt an odd numbered card, step back and ask him to turn over the card he stopped you at. It will be his card! But if you have just dealt an even-numbered card, just take off the next card, holding it with back towards him, and when he names his card, show him it is the one! Thus you get him either way! in other words, you must turn over any odd card through deck to be his.
Now in picking up the cards on table, if the odd card is on the pile on table, after it is acknowledged and replaced, pick up the dealt packet and drop on top of your deck and the order is the same. But if you show the correct card from top of deck, after acknowledgement drop it on top of pile on table, pick up pile and deposit on top of deck.
Now the deck is in readiness to discover the second card. Hand deck to second man and ask him to name any number from one to twenty-five. When he names it, if it is an even number tell him to deal off that many cards, and when he does tell him to turn over the card at that number and it is his! if his number named is odd, tell him to count off that many cards and to look at the next one! You have him either way because his card is every even numbered card from top. And there you are. I can only say try it on someone, magician or not, and see what you think of it then and only then.
(Annemann - Buried Treasure)
Now you know the two cards that they have looked at but you don't know which is which, so try this subtle way: Say that if the two cards are of opposite colors, the red must be found before the black and if the same color, the highest card must be found first. Ask which gentleman is first and thus you know he must have the red card, or the 6H! Simple? You are holding deck which you false shuffle and cut several times until a black card is on bottom which tells you the red card is on top and every odd card through deck.
Start dealing a card at a time onto table face down (of course) and count them to yourself. You have told man (who had red card) to stop you at any time after you dealt a card. Now when he stops you, if you have just dealt an odd numbered card, step back and ask him to turn over the card he stopped you at. It will be his card! But if you have just dealt an even-numbered card, just take off the next card, holding it with back towards him, and when he names his card, show him it is the one! Thus you get him either way! in other words, you must turn over any odd card through deck to be his.
Now in picking up the cards on table, if the odd card is on the pile on table, after it is acknowledged and replaced, pick up the dealt packet and drop on top of your deck and the order is the same. But if you show the correct card from top of deck, after acknowledgement drop it on top of pile on table, pick up pile and deposit on top of deck.
Now the deck is in readiness to discover the second card. Hand deck to second man and ask him to name any number from one to twenty-five. When he names it, if it is an even number tell him to deal off that many cards, and when he does tell him to turn over the card at that number and it is his! if his number named is odd, tell him to count off that many cards and to look at the next one! You have him either way because his card is every even numbered card from top. And there you are. I can only say try it on someone, magician or not, and see what you think of it then and only then.
(Annemann - Buried Treasure)
Friday, May 16, 2008
Poker Player's Dream
Here is a pretty effect, away from the general line, because your audience has nothing to do but watch. A deck is genuinely shuffled, and then spread across table aces up. The high cards from the Ten Spots up are removed from one side to the other, special attention being called that they are taken from SHUFFLED DECK just as they lie, with no attention being paid to their order. Turning the cards faces down, they are further mixed. Then they are placed faces down in left hand. A borrowed handkerchief is thrown over hand and cards.
Any suit is selected by the onlookers. Reaching under handkerchief with right hand, performer almost INSTANTLY produces a "Royal Flush" of the cards of that particular suit! This is repeated with suits as called for until the entire twenty (20) cards have been produced. Unprepared cards are used, making the effect almost impromptu except for a short two minute arrangement. First, run through the deck and bring to the bottom all the Tens, Jacks, Queens, Kings and Aces. Pay no attention to values, arrange this packet of twenty (20) cards as follows: from back to face of packet, starting with Spades and alternating with Hearts, until the ten cards are used up. Then start with Clubs and alternate with Diamonds until these are gone.
Place this packet face down on top of deck and you are ready. First, give deck a genuine riffle or dove-tail shuffle, cutting deck a trifle LOWER THAN HALF WAY. The fact that you riffle the LOWER half INTO the UPPER HALF, and separate the attached cards, makes no difference. Their RESPECTIVE ORDER is NOT CHANGED. You now state that you will use the HIGH CARDS ONLY for this effect.
Spread the cards face up from left to right on table. Starting at right end you push the cards to right carelessly and take out EACH HIGH CARD as you come to it, placing it face down on your left hand. Pick up only ONE CARD AT A TIME. Call attention that you take them REGARDLESS OF ORDER from the SHUFFLED PACK. When they are all out, and face down on left hand, the subtle point is that THEY ARE JUST AS THEY WERE ORIGINALLY STACKED despite the genuine shuffle!
Remark that the cards have been well mixed, at same time fanning the packet face up (casually) and showing them. The cards appear well mixed as to the colors which are outstanding. Close fan, turn packet face down, and state that you will mix them just a little more so no one can accuse you of keeping track of any card. Deal the packet into two face down heaps, a card at a time to each. Pick up by putting the RIGHT HAND pile on the LEFT. Square packet and take in left hand faces down.
Ask for the loan of a handkerchief. During this stall, your right hand is over cards in left hand, thumb at rear. You count off five cards from bottom and insert the left little finger keeping a small break. Five more cards are counted and left THIRD FINGER is partially inserted here. Five more and SECOND FINGER separates these from top five. The is a simple process as you will see by trying. The breaks are at back and covered. You take handkerchief in right hand and throw it over left hand and cards. Now any suit is called and you produce it almost instantly.
If the directions have been followed, EVERY SUIT IS SEPARATED NOW, the top five being all DIAMONDS, the second five being HEARTS, the third five being CLUBS and the bottom five ALL SPADES! And as the cards are already separated, the production is almost INSTANTANEOUS. If you are not sure of yourself at first, the counting of the packets can be done UNDER COVER of the handkerchief, which spectator throws over your two hands and Cards. There is ample opportunity while you are explaining just what has been done and what you want them to do. The time needed for this is shout 20 to 30 seconds. It a very deceptive trick. With borrowed cards (given a two minute opportunity of stacking) it appears MIRACULOUS.
(Annemann - Card Miracles)
Any suit is selected by the onlookers. Reaching under handkerchief with right hand, performer almost INSTANTLY produces a "Royal Flush" of the cards of that particular suit! This is repeated with suits as called for until the entire twenty (20) cards have been produced. Unprepared cards are used, making the effect almost impromptu except for a short two minute arrangement. First, run through the deck and bring to the bottom all the Tens, Jacks, Queens, Kings and Aces. Pay no attention to values, arrange this packet of twenty (20) cards as follows: from back to face of packet, starting with Spades and alternating with Hearts, until the ten cards are used up. Then start with Clubs and alternate with Diamonds until these are gone.
Place this packet face down on top of deck and you are ready. First, give deck a genuine riffle or dove-tail shuffle, cutting deck a trifle LOWER THAN HALF WAY. The fact that you riffle the LOWER half INTO the UPPER HALF, and separate the attached cards, makes no difference. Their RESPECTIVE ORDER is NOT CHANGED. You now state that you will use the HIGH CARDS ONLY for this effect.
Spread the cards face up from left to right on table. Starting at right end you push the cards to right carelessly and take out EACH HIGH CARD as you come to it, placing it face down on your left hand. Pick up only ONE CARD AT A TIME. Call attention that you take them REGARDLESS OF ORDER from the SHUFFLED PACK. When they are all out, and face down on left hand, the subtle point is that THEY ARE JUST AS THEY WERE ORIGINALLY STACKED despite the genuine shuffle!
Remark that the cards have been well mixed, at same time fanning the packet face up (casually) and showing them. The cards appear well mixed as to the colors which are outstanding. Close fan, turn packet face down, and state that you will mix them just a little more so no one can accuse you of keeping track of any card. Deal the packet into two face down heaps, a card at a time to each. Pick up by putting the RIGHT HAND pile on the LEFT. Square packet and take in left hand faces down.
Ask for the loan of a handkerchief. During this stall, your right hand is over cards in left hand, thumb at rear. You count off five cards from bottom and insert the left little finger keeping a small break. Five more cards are counted and left THIRD FINGER is partially inserted here. Five more and SECOND FINGER separates these from top five. The is a simple process as you will see by trying. The breaks are at back and covered. You take handkerchief in right hand and throw it over left hand and cards. Now any suit is called and you produce it almost instantly.
If the directions have been followed, EVERY SUIT IS SEPARATED NOW, the top five being all DIAMONDS, the second five being HEARTS, the third five being CLUBS and the bottom five ALL SPADES! And as the cards are already separated, the production is almost INSTANTANEOUS. If you are not sure of yourself at first, the counting of the packets can be done UNDER COVER of the handkerchief, which spectator throws over your two hands and Cards. There is ample opportunity while you are explaining just what has been done and what you want them to do. The time needed for this is shout 20 to 30 seconds. It a very deceptive trick. With borrowed cards (given a two minute opportunity of stacking) it appears MIRACULOUS.
(Annemann - Card Miracles)
A Day-Time Nightmare
In this effect, the spectator apparently sees IN HIS OWN deck, a card which he finds that he has placed in his pocket several minutes before!
A fake card is needed and is made by gluing the FACE of any BLACK CARD to the back of a RED CARD (at one end only) for half an inch. the rear BLACK card is left as is. But the RED (FRONT) card is TRIMMED slightly at its outer loose end. This makes a "short" CARD, that can be found and stopped at in deck by riffling the pack. The beauty of this idea is that this "feked" double card can be ADDED TO ANY BORROWED DECK regardless of the back design--and cannot be noticed due to the handling of the deck.
Get your double card on the face of any borrowed deck. Run through cards as if counting them to see if it is a full pack.—but really to locate the single DUPLICATE of the BLACK CARD of your glued pair. Get it on TOP OF DECK.
Have an ordinary envelope examined by the owner of deck, and then have him select a card from his pack. This top card (duplicate) of deck must be "forced" and the performer can use his favorite method. I generally riffle the pack asking to have someone call "STOP" at any point. In cutting, slip TOP CARD to top of LOWER HALF and selector gets it. Or, deal a row of four cards with this card in secon dplace and force by the "between one and four"
counting method.
TELL SELECTOR NOT TO LOOK AT THE CARD HE GETS, NOR TO SHOW IT--JUST TO SEAL IT IN THE ENVELOPE AND PLACE IN HIS POCKET. Cut the deck (bringing double card near center) and turn face down. Hold pack facing him, and riffle the TOP END, telling him to say STOP at any time. Now, as the short card is near CENTER you can always stop at this spot—which stops you BETWEEN THE GLUED PAIR and leaves the BLACK CARD in view and looking at him. Ask him to REMEMBER the card stopped at. Let deck close. Turn cards face up. Openly deal the cards out, face up on the table in a pile. Tell him to stop you when he sees the card he noted. HE FINDS IT HAS VANISHED! This is due to the fact that the card he saw is GLUED TO THE BACK OF ANOTHER CARD.
And this, with his own deck, and without a single move or sleight. Then, ask him to "NAME" his card. He does so and you apparently prove that he has been dreaming. Because when he opens his envelope himself, he finds the VERY CARD HE THINKS HE JUST SAW IN HIS DECK!
( Annemann - Card Miracles )
A fake card is needed and is made by gluing the FACE of any BLACK CARD to the back of a RED CARD (at one end only) for half an inch. the rear BLACK card is left as is. But the RED (FRONT) card is TRIMMED slightly at its outer loose end. This makes a "short" CARD, that can be found and stopped at in deck by riffling the pack. The beauty of this idea is that this "feked" double card can be ADDED TO ANY BORROWED DECK regardless of the back design--and cannot be noticed due to the handling of the deck.
Get your double card on the face of any borrowed deck. Run through cards as if counting them to see if it is a full pack.—but really to locate the single DUPLICATE of the BLACK CARD of your glued pair. Get it on TOP OF DECK.
Have an ordinary envelope examined by the owner of deck, and then have him select a card from his pack. This top card (duplicate) of deck must be "forced" and the performer can use his favorite method. I generally riffle the pack asking to have someone call "STOP" at any point. In cutting, slip TOP CARD to top of LOWER HALF and selector gets it. Or, deal a row of four cards with this card in secon dplace and force by the "between one and four"
counting method.
TELL SELECTOR NOT TO LOOK AT THE CARD HE GETS, NOR TO SHOW IT--JUST TO SEAL IT IN THE ENVELOPE AND PLACE IN HIS POCKET. Cut the deck (bringing double card near center) and turn face down. Hold pack facing him, and riffle the TOP END, telling him to say STOP at any time. Now, as the short card is near CENTER you can always stop at this spot—which stops you BETWEEN THE GLUED PAIR and leaves the BLACK CARD in view and looking at him. Ask him to REMEMBER the card stopped at. Let deck close. Turn cards face up. Openly deal the cards out, face up on the table in a pile. Tell him to stop you when he sees the card he noted. HE FINDS IT HAS VANISHED! This is due to the fact that the card he saw is GLUED TO THE BACK OF ANOTHER CARD.
And this, with his own deck, and without a single move or sleight. Then, ask him to "NAME" his card. He does so and you apparently prove that he has been dreaming. Because when he opens his envelope himself, he finds the VERY CARD HE THINKS HE JUST SAW IN HIS DECK!
( Annemann - Card Miracles )
Card Thru Window
Effect-
A card is selected and a corner is torn off and given to the spectator as a receipt to insure that no switches will take place. The card is placed in the middle of the deck. One by one, the cards are counted, to show that there are only 51 cards, and the spectators card is missing. On a nearby window, the spectators card is seen to have appeared, but stuck to the other side of the glass! The corner is held up to the card, and they match perfectly. Then, to offer a more visual demonstration, another card is selected, and this time, it is signed on the face. Again, the card is inserted into the middle of the deck and shuffled. Suddenly, the deck is thrown at an empty nearby window. After the cards have fallen, the signed card is seen to be stuck again on the other side of the glass. The magician then proceeds to reach through the glass and pull their card out.
Preparation-
Tear off one of the corners of a duplicate card and place it in your left pocket. Find a window near the area you are going to perform, and tape the card to the other side of it, with the face of the card facing where the spectators will be. Place the duplicate of that card in whatever position you like for your favorite force. Ill assume you have one. Also, smear some clear chap stick on the base of your left thumb, and keep a Sharpie handy.
Presentation-
First, you need to make sure that the planted card will be behind your audience, so they wont see it before its time for the reveal. Begin by forcing the duplicate card via your favorite method. Have the spectator take the card. As they are doing this, secretly, reach into your left pocket, and finger palm the torn corner. Now, tear a corner off of their card and hold it in the fingers of the left hand. Bring your left hand up to hand them the corner for them to keep, and, as you do so, pull their corner into a classic palm, as you push forward and up on the duplicate corner, and give them the duplicate corner instead. Take advantage of the misdirection of them examining the duplicate corner to slip the real corner into your pocket. Take the deck, and turn it face up. As you do this, secretly rub some of the chapstick from the base of your left thumb onto the back of the top card. Place their card on the face of the deck, and give it a cut. The chapstick will cause the two cards to stick together, hiding the torn card. Count the cards, face up, onto the hand of the spectator, showing only 51 cards, and that the spectators card has vanished. Draw attention to the window where the card is taped for the first reveal. Then, have another card freely selected and signed. Take the card, place it in the deck, and use your favorite method to control the card to the top (again, this is for advanced magicians, so Ill assume you have one.) After the card is on top, secretly smear the remaining chapstick across its back. Now, stand about 4 or 5 feet away from a window or glass door, and begin to throw the cards at it. You want to throw the first half of the deck as one solid block, and spring the second half, so it will force the signed card to stick to the window, but will give the appearance of randomness. The card should be appear to be stuck on the other side of the window. Walk up, and pretend to rub your hand over the glass, showing that it is really on the other side. Just keep your hand a few centimeters above the glass to avoid knocking it off. Then, without giving them time to inspect, cover the card with your left hand, reach up and grab a corner with your right hand, and slowly pull the card straight out of your hand, and towards yourself, giving the illusion that you are pulling it right through the glass.
A card is selected and a corner is torn off and given to the spectator as a receipt to insure that no switches will take place. The card is placed in the middle of the deck. One by one, the cards are counted, to show that there are only 51 cards, and the spectators card is missing. On a nearby window, the spectators card is seen to have appeared, but stuck to the other side of the glass! The corner is held up to the card, and they match perfectly. Then, to offer a more visual demonstration, another card is selected, and this time, it is signed on the face. Again, the card is inserted into the middle of the deck and shuffled. Suddenly, the deck is thrown at an empty nearby window. After the cards have fallen, the signed card is seen to be stuck again on the other side of the glass. The magician then proceeds to reach through the glass and pull their card out.
Preparation-
Tear off one of the corners of a duplicate card and place it in your left pocket. Find a window near the area you are going to perform, and tape the card to the other side of it, with the face of the card facing where the spectators will be. Place the duplicate of that card in whatever position you like for your favorite force. Ill assume you have one. Also, smear some clear chap stick on the base of your left thumb, and keep a Sharpie handy.
Presentation-
First, you need to make sure that the planted card will be behind your audience, so they wont see it before its time for the reveal. Begin by forcing the duplicate card via your favorite method. Have the spectator take the card. As they are doing this, secretly, reach into your left pocket, and finger palm the torn corner. Now, tear a corner off of their card and hold it in the fingers of the left hand. Bring your left hand up to hand them the corner for them to keep, and, as you do so, pull their corner into a classic palm, as you push forward and up on the duplicate corner, and give them the duplicate corner instead. Take advantage of the misdirection of them examining the duplicate corner to slip the real corner into your pocket. Take the deck, and turn it face up. As you do this, secretly rub some of the chapstick from the base of your left thumb onto the back of the top card. Place their card on the face of the deck, and give it a cut. The chapstick will cause the two cards to stick together, hiding the torn card. Count the cards, face up, onto the hand of the spectator, showing only 51 cards, and that the spectators card has vanished. Draw attention to the window where the card is taped for the first reveal. Then, have another card freely selected and signed. Take the card, place it in the deck, and use your favorite method to control the card to the top (again, this is for advanced magicians, so Ill assume you have one.) After the card is on top, secretly smear the remaining chapstick across its back. Now, stand about 4 or 5 feet away from a window or glass door, and begin to throw the cards at it. You want to throw the first half of the deck as one solid block, and spring the second half, so it will force the signed card to stick to the window, but will give the appearance of randomness. The card should be appear to be stuck on the other side of the window. Walk up, and pretend to rub your hand over the glass, showing that it is really on the other side. Just keep your hand a few centimeters above the glass to avoid knocking it off. Then, without giving them time to inspect, cover the card with your left hand, reach up and grab a corner with your right hand, and slowly pull the card straight out of your hand, and towards yourself, giving the illusion that you are pulling it right through the glass.
Card to Cell Phone
- Effect -
The spectator selects a card, replaces it in the deck, and shuffles the cards. Suddenly, he receives a text message on his phone. He opens the message, and discovers his card.
- Presentation -
First, you need to borrow a spectator’s cell phone. Comment on how much you like the phone, and, as you pretend to just be examining it, you need to send your own phone, which should be on silent, a text message. The key is to send the message as quickly as possible, so you don’t arouse suspicion. You might need to familiarize yourself with several types of phones in order to be able to do this step quickly. As soon as you’ve sent yourself a text message, clear the screen, and hand them back their phone, and get out your own. Comment on how your phone isn’t as nice as theirs, and how you’re thinking about getting a different one. As soon as you get your phone out, you should have received their text message. What you need to do is, as you’re talking to them and providing verbal misdirection, hit reply on your phone, and quickly type in the name of a card you want to force. It helps to abbreviate the card’s name, such as 7c, for the seven of clubs. Now, put your phone back into your pocket, but without sending the message yet. You need to know where the send button is on your phone without having to get it out and look at it, and you need to be just one screen away from sending the message. Now, pull out your
cards, and use your favorite method to force the card you input into your phone earlier. Have them put their card back in the deck, and give them the cards to shuffle. Take this moment of misdirection to quickly hit the send button on your phone. Take your hands as far away from your phone as you can, and look them in the eyes. Tell them to concentrate on their card. It
will take a few seconds from them to receive the message, which is perfect. It should seem like their sheer concentration on their card has caused it to appear on their phone. If you and your spectator both have a camera phone, you could even do this with a picture of the card, instead of just the name of it. Also, good patter to go along with this is by explaining how “thoughts are simply electrical signals, which could sometimes be picked up by other electrical devices.”
The spectator selects a card, replaces it in the deck, and shuffles the cards. Suddenly, he receives a text message on his phone. He opens the message, and discovers his card.
- Presentation -
First, you need to borrow a spectator’s cell phone. Comment on how much you like the phone, and, as you pretend to just be examining it, you need to send your own phone, which should be on silent, a text message. The key is to send the message as quickly as possible, so you don’t arouse suspicion. You might need to familiarize yourself with several types of phones in order to be able to do this step quickly. As soon as you’ve sent yourself a text message, clear the screen, and hand them back their phone, and get out your own. Comment on how your phone isn’t as nice as theirs, and how you’re thinking about getting a different one. As soon as you get your phone out, you should have received their text message. What you need to do is, as you’re talking to them and providing verbal misdirection, hit reply on your phone, and quickly type in the name of a card you want to force. It helps to abbreviate the card’s name, such as 7c, for the seven of clubs. Now, put your phone back into your pocket, but without sending the message yet. You need to know where the send button is on your phone without having to get it out and look at it, and you need to be just one screen away from sending the message. Now, pull out your
cards, and use your favorite method to force the card you input into your phone earlier. Have them put their card back in the deck, and give them the cards to shuffle. Take this moment of misdirection to quickly hit the send button on your phone. Take your hands as far away from your phone as you can, and look them in the eyes. Tell them to concentrate on their card. It
will take a few seconds from them to receive the message, which is perfect. It should seem like their sheer concentration on their card has caused it to appear on their phone. If you and your spectator both have a camera phone, you could even do this with a picture of the card, instead of just the name of it. Also, good patter to go along with this is by explaining how “thoughts are simply electrical signals, which could sometimes be picked up by other electrical devices.”
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